![]() The love for the original title is clear throughout the game, with a strong attention to detail, and deep, engaging lore. Fans of the franchise that have managed, thus far, to avoid The Elder Scrolls Online would do well to give Morrowind a spin. The Elder Scrolls Online stands as its own game, with a rich story, gorgeous graphics and fun gameplay. While Morrowind never feels as interactive as past Elder Scrolls titles, with fewer weapons and items to buy, sell and trade, and fewer objects to loot and steal from enemies, this has little bearing on the gameplay itself. Would I swing my sword at thin air? Would my enemy miraculously appear behind me and stab me to death? Would they accidentally teleport themselves into a wall? Really, it was great fun watching the struggle. As time went on, I began to enjoy the unpredictability of it all. Several battles that I undertook featured spontaneously teleporting enemies as textures loaded in the wrong places and people vanished before my eyes. Weapons tend to swing wildly, and with slow enemy loading times and the occasional server glitch, I often found myself swinging into nothingness and missing my enemies completely. Wayshrines dotting Morrowind are great tools to travel, but it’s important to keep an eye on your coins, as spending too much will mean you have a long walk ahead.Ĭombat in Morrowind has been somewhat improved from past Elder Scrolls titles, but it’s unfortunately still not the game’s strongest suite. Despite this level of content, quests feel easy to navigate and sort, and you’ll never feel lost with the great mapping system. Each town and village comes with a variety of new requests, to the point where I often felt overwhelmed by the scale of the expansion. I spent over 15 hours exploring Vvardenfell and its surrounding scenery, and even then felt that I only scratched the surface. Many people may decry the retail release of Morrowind as by all accounts they may consider it just glorified DLC, however, the sheer amount of content, and the beauty of the new world present a worthy justification for its release. It was my own stubbornness that eventually led to me abandoning the main quest and heading off to complete a variety of explorations and fetch quests for the numerous NPCs that populated the gorgeous world of Vvardenfell. Having said this, the party system in The Elder Scrolls Online is one of the simplest I’ve encountered, and it’s easy enough play with friends, or make new ones in your travels. When I first previewed Morrowind, I had a team of battle-hardened journalists to aid me on my way, but now, going it alone, I often found myself in trouble. ![]() Completing smaller fetch quests, talking to every NPC and exploring dungeons became absolutely necessary as I progressed further along the main quest, struggling along on my own. Preferring the lone wolf option, I often found myself in dire need of help in the tougher boss battles, largely because I was under levelled. Indeed, these side quests are just as necessary as the main quest line, particularly for building much needed XP. In addition to the mystery and magic of the main quest line, there are many other side quests and dungeons all across Morrowind to explore. Instead of the bear, I settled for having an armoured dog companion, which did go some way to calming my desperate longing. While I didn’t get the chance to ride the bear myself, I did catch several players riding one majestically past me, and I was almost immediately consumed by a burning jealousy. Also included in the expansion is the new Warden class, which, in addition to some cool new outfits, lets you take control of the all powerful war bear. The story of Morrowind is deep and engrossing, with several hours of new content to devour. With the help of a convenient wayshrine at Seyda Neen, continuing players are able to dive right into the adventure, where I soon found myself stumbling across a dead body, and becoming embroiled in a quest to save Vvardenfell and defeat the evil Chodala, who aimed to dethrone the enigmatic Lord Vivec. Morrowind in all its glory was quick to draw me back in, with an option to dive right into the new main quest, or continue my adventures into Tamriel. I’d enjoyed the short preview of the game I’d played in early May, and was itching to dive back into a world that I loved and hated in equal measure. Proving that I’m highly capable of following my own advice, I leapt at the chance to review the franchise’s newest expansion, Morrowind. For hours, I’d toiled, and I as I was sucked further into the world of the game, I realised that if I went too far, I would never emerge. When I completed my first major quest line in the original Elder Scrolls Online, I promised myself one thing – I would never come back.
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