![]() However, certain monsters present added difficulties to the Rogue. Because of their large damage bonus, this is enough to kill most varieties of monsters. If you have CYDSTEPP you can get one extra attack due to death protection. As a result, the typical approach with a Rogue is to cast a spell such as BURNDAYRAZ to wound an enemy, then hit them once (usually surviving within an inch of your health), and then finish them with a first strike. While it is certainly possible to play him as a high-durability brawler, this will require more extensive combinations of bonuses to achieve since a "stock" rogue is extremely fragile.Īgainst most foes, a Rogue will get a free attack due to being DEXTEROUS. The Rogue is the archetypical striker type character, meaning he attempts to deal large amounts of damage and slay enemies in as few attacks as possible. Normally Orc Rogues are dependent on death protection (most commonly from the CYDSTEPP glyph), but some will use boons from different deities or special items to gain hit points to survive. ![]() ![]() Such a total disregard for hit points will require you to find alternate means to keep your rogue alive. This is often further amplified by stacking other bonuses to damage, such as the extra attack booster prep. By stacking his expanded racial base attack with the DANGEROUS attack bonus, the Orc Rogue is capable of dealing truly monstrous amounts of damage. When it comes to taking things to their extreme, the Orc Rogue is king. The hit points granted by the dwarf are not affected by the DANGEROUS trait, and as a result a dwarf rogue can actually end up with above-average hit points overall. The Dwarf Rogue solves this problem by granting you bonus hit points by converting items. Due to his low hit points, most monsters will slay a rogue in a single blow.
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